Tho generally ranged monsters have lower hp anyway. So its benefits are more notable the beefier the monsters are.Īnd lastly it is more viable in areas dominated by aggressive melee creatures. I should note that bramble is largely unnecessary on players 1 just because getting even one body on the floor will often be enough to pop the whole screen. The third is if you use a fire golem, but you will use notice bosses like diablo chunking themselves for damage not unlike a decent proc of crushing blow. more mobs will be weakend from self damage and will require fewer CEs to put down. The second is that in general melees where your summons are spread out fighting blobs of melee mobs (really notable vs cows) you will start to notice that it will be a easier to get the CE chain going. The first is that you will notice that mobs fighting your non merc skeletons will drop faster, especially in higher players games where the mobs have time to kill themselves on your minions.
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